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Big update for Caliber

1 month 1 day ago
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Big update for Caliber #1941
Update 0.22.0 is available now!

We rebalanced operators, optimized and added 3D scopes for 42 characters, updated the battle HUD, added a Spectator mode for User Battles, fixed a number of bugs and performed other tweaks.

Enjoy playing the new version of Caliber!

GENERAL CHANGES

Optimized 3D scopes and added them for 42 operators.
Added new combat HUD.
User Battles: Spectator mode added.
Prestige: Reaching level 10 is now rewarded with the "Superiority" execution.
Updated most special offers, including their contents, pricing and the award process.
Practice mode: Two "incapacitated" mannequins added to let players test executions and revivals.
The term "ammunition load" has been replaced with "ammo" everywhere.
Fixed a bug that caused Marksman bots to not have a laser sight glint.
Replays, Threshold mode: Fixed a bug that prevented the respawn tooltip from disappearing.
"Stay Vigilant" and "The Way of the Fist" emotes: Fixed a bug that would cause the operator’s arm to clip into their pouches.
Ammo box Team Reserve: Fixed a bug that caused the reloading animation to play after interacting with the box.
Surrendering: Fixed a bug that caused typing "Y" in the chat to be recognized as a vote against.
Fixed a bug that allowed sergeant/officer bots to continue reloading after being incapacitated.
User Battles: Fixed a bug that prevented player emblems from updating if they were changed while in the room.
Threshold mode, Heavy Fighter bot: Fixed a bug that prevented damage from being dealt when hitting certain parts of the bot’s head.
"Payback Time" and "Dashing Shooter" emotes: Rarity level raised to Rare.
Added ribbons and medals for Threshold mode.
Army Surplus Container: Added a guaranteed chance to receive an Epic Outfit. If you don’t receive an Epic Outfit after opening 69 containers, the 70th container will drop one with 100% probability.
Ranked modes: Teams will now take turns selecting their bans during the ban stage. This will prevent situations where both teams ban the same operator.
"Stay Vigilant" emote: Fixed a bug that caused the emote’s visual effects to appear on objects in front of the operator.
"Remember me!" emote: Fixed visual effect issues.
Medic Buggy, Iron Curtain special gear: Changed the visual effects when destroying grenades and rockets.
Added visual effects for snow and sand surfaces that will be displayed on bullet hits and grenade and mine explosions.
Containers: New Visual Effects.


New items purchasable for Fragments have been added to the Army Surplus Container:

Epic Outfits: Pazur (Marksman Sztylet), Lotus (Support Hagana), and Druid (Support Bourbon)
HQ Background: Favelas
Emotes: "Flanking", "Kong", "Remember me!", and "Situation Control"
Camos: Rags, Slime, River Pebbles, and Selva
Emblems: Grin, Invincibility, Red Zone, and Trapping Net


OPERATORS

Check out a detailed description of the operator changes in a separate article: RE: Balance.

Other:

Fixed a bug that caused glass equipment parts to disappear when rotating the models of certain operators: Buggy, Miguel, Sultan (Idahar outfit), Shersheret (Hoya outfit), and Watson (Hooligan outfit).



Assault Perun, Alpha

Fort Epic Outfit:

Fixed a bug that caused the grip of the primary weapon to clip through the pouches.
Fixed a bug that caused the primary weapon to use sounds from the standard outfit.



Assault Volk, Vympel

Linear upgrade #13 ("45-round magazine"): The description now states the exact number of magazines Volk will lose if you select this upgrade.


Marksman Strelok, Vympel

Guard Legendary Outfit: Fixed a bug that caused the operator’s hand to slip off the tactical grip of their primary weapon when crouching.


Support Sputnik, SSO

Fixed a bug that prevented the values on the shooting efficiency graph from updating after selecting upgrade #10-2 (this was purely a visual bug).


Marksman Komar, SSO

Upgrade #14-1: Fixed the incorrect icon.


Medic Karavai, 22 SpN

Healing Capsule ability: Fixed a bug that caused a grenade sound to be played when the capsule hit the ground.
Upgrade #9-1: Updated the description to make it clear that the ability can only be used once while incapacitated.


Marksman Tien, 22 SpN

Escape ability: Expanded the description to mention that Sprint costs are halved while the ability is active.


Medic Schatz, KSK

Upgrade #11: Updated the description to make it clear that the ability can only be used once while incapacitated.


Assault Sly, CST

Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.
Treatment Factor skill: Fixed a bug that allowed Sly to copy more HP than the target had with her Impersonation ability.


Medic Bones, CST

Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
Buddy special gear: Fixed a bug that would cause the deploying animation to display incorrectly.


Assault Sterling, TFB

Unfinished Business ability:

Fixed a bug that would allow the operator to perform a self-revive while under an effect that makes this impossible.
Fixed a bug that prevented self-revive if incapacitated movement time had been extended by an allied Medic Açaí’s Ampoule Launcher.


Support Bishop, TFB

Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.


Assault Aphela, Nesher

Fixed a bend in the operator’s neck.


Support Hagana, Nesher

Turret ability: Fixed a bug that made it impossible to use the ability immediately after picking up a deployed turret.


Support Matador, EZAPAC

Sand Devil Legendary Outfit: Fixed a bug that caused spent casings to be ejected from the gun’s receiver.


Medic Miguel, EZAPAC

Medical Drone ability:

The description of the ability now mentions the drone’s movement speed.
Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
Fixed a bug that prevented the drone from flying towards an operator if they were behind a destructible cover.
Fixed a bug that allowed issuing orders to a broken drone (a tooltip would appear on the screen).


Marksman Diablo, EZAPAC

Inferno ability: Updated the description of the ability.


Medic Freyr, AMF

Touch of Iðunn Primary Ability: Fixed a bug that caused the visual effects to be displayed incorrectly.


Assault Shàowèi, Jiaolong

Xigou special gear: Fixed a bug that caused the drone pickup animation to end too soon.
Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
Hylan Legendary Outfit: Fixed a bug that prevented the primary weapon’s bolt from moving while shooting.


Medic Yàowáng, Jiaolong

Hylan Legendary Outfit: Fixed a bug that caused the operator’s left thumb to clip through the tactical flashlight on their primary weapon.


Support Yíngzhōu, Jiaolong

Hylan Legendary Outfit: Fixed a bug that caused the radio to partially clip into the operator’s arm.


Marksman Cánglóng, Jiaolong

Fixed visual issues in the Operators section.


Support Barreira, BOPE

Threshold Mode, opening cutscene: Fixed a bug that caused the shield to partially clip into the helicopter model.
Stimulant Box special gear: Fixed an incorrect voice notification which played while marking the box with (C).


Medic Açaí, BOPE

Reloading ability: Fixed visual effect issues.
Pneumatic Ampoule Launcher special gear: Fixed the reticle.


MAPS, MODES AND BOTS

Prologue: Medic and Prologue: Assault modes: Fixed a missing texture in the map.
Threshold mode: Fixed a bug that caused the Heavy Fighter bot to ignore Assault Sly if she was impersonating it.
Threshold mode: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed.
Onslaught mode: Fixed visual effect issues with Field Bonuses.
Prologue mode, all roles: Fixed incorrect impact marks on certain objects.
Threshold mode: Fixed a bug that caused incorrect impact marks to be displayed and incorrect firing sounds to play while firing at AA systems.
Practice mode: Fixed a bug that caused the drones to ignore bots.
Annihilation and Threshold modes: Fixed a bug that prevented points from being awarded for the executions "Hello from Hong Kong" and "A trusty tool".
Onslaught mode: Fixed a bug that allowed bots to pass through walls.
Onslaught mode: Fixed a bug that made a Field Bonus disappear together with the eliminated bot that had dropped it.


SHOPPING MALL

Fixed incorrect collision of one of the shelf units.


PvE Version

Point Sweep and Special Operation modes: Fixed a bug that caused the wall to stay intact after being rammed by a tank in the final cutscene.


PALM ROAD

All modes: Fixed visual issues with models of certain objects on the map.
Frontline, Ranked Battles and Showdown modes: Fixed incorrect impact sounds for some objects.


PvE Version

Point Sweep and Special Operation modes:

Fixed animation issues with the operators’ eyes during the cutscene.
Fixed a bend in the operator’s neck in the cutscene.
Replays: Fixed a bug that allowed being pushed outside of the map.
Fixed visual effect issues in the failure cutscene.


CARAVANSERAI

Fixed incorrect impact sounds for vases and pots.


PvE Version

Point Sweep and Special Operation modes: Fixed a bug that caused audio delays during the interrogation.


HOSPITAL

Fixed a bug that made it possible to climb over the barrel from only one side.
Fixed a bug that made it impossible to jump down from the second floor of the hospital.


PvP Version

Annihilation: Fixed a bug that made it impossible to destroy one of the destructible covers.


AMAL HARBOR

Fixed incorrect collision of one of the covers, which made it impossible to walk between the cover and the wall.


PvP Version

Ranked Battles: Fixed a bug that allowed drones to pass through one of the covers.


AL-MALIK HOTEL

All modes: Fixed a bug that allowed falling through into the van.


PvPvE Version

Threshold mode: Fixed visual issues in the opening cutscene.


OBJECT 903

Fixed a series of bugs related to the bipods.


PvE Version

Onslaught mode: Fixed a bug that allowed bots to pass through one of the destructible covers.


PvP Version

Ranked Battles: Fixed a number of bugs related to climbing and bipods.


DAM

PvE Version

Point Sweep and Special Operation modes:

Fixed a bug that caused the operators’ movement along the bridge to display incorrectly.
Fixed a bug that allowed non-flying drones to move through the air in one location.
Fixed a bug that caused two engineer bots to spawn, which made it impossible to complete the mission.
Fixed a bug that caused the camera to work incorrectly when attempting to climb onto the flowerbeds.


FOREST

All modes:

Removed an invisible barrier next to the big boulder. Now, players should be able to get up close and admire the boulder in all of its natural beauty.
Fixed incorrect jumping-down locations.


PvE Version

Point Sweep and Special Operation modes:

Fixed incorrect spawning of an Ammo box.
Fixed a bug that made it impossible to press the button if one of the players left the game.
Fixed visual effect issues in the room with gas.
Fixed the incorrect knocking noise volume that could be heard next to the room with gas.


DEPOT

PvP Version

Fixed collision issues with the concrete cover, which interfered with navigation.


AL-RABAD

Fixed collision issues with one of the climbs.


PvE Version

Point Sweep and Special Operation modes:

Fixed a bug that caused a bot to be stuck in mid-air in the opening cutscene.
Fixed visual issues in the failure cutscene.
Fixed a bug that caused an antenna marker to be displayed and mission voice lines to be played during the failure cutscene.


RADAR

PvPvE Version

Fixed a bug that sometimes prevented the shooter bot from being able to fire at enemies.
Fixed a bug that made it possible to pick up the intel through a wall.


POLAR STATION

All modes:

Fixed the collision of the concrete cover by shrinking its hitbox.
Fixed a bug that allowed the player to receive two Frost effects at the same time.


OIL PLATFORM

All modes:

Fixed a bug that allowed climbing on top of the bridge over the railing.
Fixed a bug that allowed refilling ammo from the ammo box through a barrier.
Fixed a bug that sometimes caused weapons to clip through a wall, which revealed the player’s position.


SOUND

Added a new sound for the sergeant bot’s drone.
Threshold mode: Fixed a bug that prevented the voice notification from playing when marking a bomb with (C).
Ranked Battles: Fixed a bug that prevented the voice notification from playing when picking up/dropping the hacking device.
Threshold mode: Fixed a bug with the voice notification about the Stamina restoration zone.
Added new cracking sounds for supersonic bullets.
Added a sound for destroying the Karkhad sergeant bot’s first aid kit.
Caravanserai, PvE version: Added a sound for the car in the mission.
Fixed a bug that caused the revive sound to keep playing if the revive was cancelled.
Fixed a bug that sometimes caused footstep sounds to disappear.


KNOWN ISSUES

Medic Yàowáng
Healing Plate ability: If used on an operator several times for a short period of time, the plates will heal less HP than they should.
The following user(s) said Thank You -SD-Dorr, -SD-Poply, -SD-Ral_6031, -SD-Bossie, -SD-Zatara

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1 month 19 hours ago
Posts: 79
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Big update for Caliber #1942
So I've wondering around looking for the Location to do the update at, havn't found it yet.

It's NOT the Frag Rate, But the Bag Rate!

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